Meteor Based Blitter Engine
Following up on my last post on how to dynamically, scale and apply filters to display objects and then copy these into bitmapdatas , I wanted to implement the following Source Code 1) A Meteor class...
View ArticleActionscript 3: BitMapData–how to Dynamically Apply a filter, scale and then...
Basically, if you are wondering how to create a new BitmapData by scaling a display object and also applying a filter and you would like to keep track of the new center of your scaled bitmapdata …this...
View ArticleBitmapdata .disose()
This is just some venting…I am working a fraction game..i’ve tentatively called “Fraction Wars”..basically you blast up equivalent fractions. Anyway, I’m using a fair amount of blitting ala 8 bit...
View ArticleLoading External BitmapData into Vector of Type BitmapData
I’m working on a math game that requires many external images to be loaded into Actionscript 3′s new Vector class (typed array) . It took me a bit of experimenting to determine how to properly load...
View ArticleBitmapdata Image Effects in Actionscript 3 demo with code
Well, I started this Blog for a few reasons, one of which is to share code that others might find useful.. Today I had to create some classes that I assumed would be easy to find on the internet…well,...
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